ABOUT CEA  |  CE INDUSTRY CAREER CENTER  |  JOBS AT CEA  |  CONTACT US  |  CEA STORE
CEA - Consumer Electronics Association International CES - Produced by CEA

Digital America
Home > Press > CEA Publications > Digital America > Digital America 2005 > Wireless > Gaming
Wireless Gaming


To probably no ones surprise, the tween segmentages 10-13represents the market with the greatest frequency of mobile gaming. Tech-savvy youngsters are taking the wireless gaming space to new heights, with more than 84 percent of tweens playing mobile games one or more times a day. Nearly 80 percent of them play games on their phones at home and 40 percent share mobile games and entertainment with family and friends.

Its no wonder then, that by 2009, mobile gaming services in the U.S. are expected to generate $1.8 billion annually, or 4.4 percent of total wireless data revenues. And 78.6 million wireless subscribers in the U.S. will play mobile games by 2009, In-Stat predicts.